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Old Oct 14, 2005, 03:38 AM // 03:38   #61
Ascalonian Squire
 
Join Date: Aug 2005
Guild: UFO
Profession: W/Mo
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After the initial battle in Orozar (when you kill 3-5 enemy) Orozar wanders down to meet in bottom of the area. Can you go around the furnace and kill off the enemy before triggering the "defending" part of A? I have tried eliminating everything close, and I still get overwhelmed. I've tried having my character W/M run with the gear, but he eventually dies and they get Orozar before I can heal him. Any must have "skill" I am missing? Am I wasting my time wandering around the furnace killing enemies? I have gotten by every mission so far with henchman and this one has got me stumped!
Help!
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Old Oct 14, 2005, 04:17 AM // 04:17   #62
Teenager with attitude
 
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Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Ural update: I'm running around with Ural right now, he refuses to die. Even though I've taken how much damage now.

Lamf77, running around killing stuff really doesn't help the first part. All the enemies that come after you spawn rather than just stand around, so it's pointless.
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Old Oct 16, 2005, 11:45 PM // 23:45   #63
Ascalonian Squire
 
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Guild: UFO
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Finally bagged my ax & shield, and armed myself with my gold Icy Runic Hammer. Used skilled specifically designed to kick maximum @ss along with a healing spell & rebirth. I finally beat it!!! Just kept close to that whiny little Orozar, died a few times, but was able to complete quest A. For part b I cleared the way to the bridge and the way to the exit before clicking Orozar for part b. After clicking we walked to the bridge and watched the cut-scene. I then took his bundled brother right to the exit and.... yippi! I was done. For kix I went back to the opposite side of the bridge, lowered it and then got Orozar to escort him to the exit.
No more axes or swords when it comes to flat out melee for me!
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Old Oct 17, 2005, 03:56 PM // 15:56   #64
Frost Gate Guardian
 
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Join Date: Oct 2005
Location: Bamberg (Bavaria, germany)
Profession: W/N
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I've done the orozar quest the first time today, and i've made it, didn't find it that hard..., so here is the team:

2x Air Ele Spiker
1x Warrior/Nec <---- me ;-)
1x Aftershocker Warrior
1x Warrior/Monk
1x Wells-Nec
2x Healing Monks


We were able to kill the enemies very fast and it was very easy with this team.
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Old Oct 17, 2005, 08:26 PM // 20:26   #65
I dunt even get "Retired"
 
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Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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To clarify, this is the lazy man's way to do orozar.
1 Mo/R with Life Bond, Ess Bond, Life attune, Kiss of dwayna, Symbiosis and whatever else
1 E/Mo with Succor, Mending, Watchful Spirit, Heal other, heal breeze, kiss of dwayna, ether prodigy, res sig
1 gear tank (with obsidian flesh and earth 12 or 11 works best to keep enchants up)
5 of whatever
The gear tank should never drop below half hp if symbiosis is up the whole time.
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Old Oct 25, 2005, 07:59 AM // 07:59   #66
Krytan Explorer
 
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Join Date: May 2005
Location: germany
Guild: Guild Of Openhearted Deeds
Profession: R/Mo
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I can only advise to do Orozar with hench. Unless you get a kick out of being anoyed by people who can't follow targets or can't target in a sense making order.
Last time I did Orozar with my elementalist (and people) we managed to get the brother to the exit without lowering the bridge (which is the key to an easy completition of that quest atm.) But some jerk decided to lower the bridge when we were at the exit. He collected the reward and left. Orozar soon got overwhelmed before the rest of us were able to collect the reward.

At that point I decided, that I'll never again will do Orozar with ppl, unless I know them very good from previous missions/quests.
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Old Oct 25, 2005, 08:05 AM // 08:05   #67
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Guild: Fifteen Over Fifty [Rare]
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That's why I have a Friends list. Friends ftw.
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Old Oct 26, 2005, 02:37 AM // 02:37   #68
Jungle Guide
 
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Just did this with my necro and henchies. No-one died. I guess a minion necro really works here. Minion necro wtf & ftw :P
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